Update Cold Snap
Cold Snap — Patch Notes 1.7.0
Tuesday, December 16, 2025
Version 1.7.0
Official patch notes
Patch 1.7.0 brings the Cold Snap update: a new freezing map condition, the Flickering Flames event, Skill Tree Reset, an Aim Down Sights toggle, and balance passes on the Bettina, Rattler, and Shredder.
What’s New
- Cold Snap Map Condition
- Flickering Flames Event
- New Free Raider Deck “Goalie” (releasing December 26)
- New Quests and Items
- Expedition Departure Window

Patch Highlights
- Added Skill Tree Reset functionality
- Added option to toggle Aim Down Sights
- Wallet now displays Cred soft cap
- Various festive holiday items added
- Aphelion blueprint drop moved from Matriarch to Stella Montis
- Added Raider Tool customization
- Fixed various collision issues on maps
- Improved Stella Montis spawn distance checks to prevent players spawning too close together
Balance Changes
Weapons
Bettina
These changes aim to make the Bettina less reliant on a secondary weapon, giving it more competence in PVP without tipping the scales too far.
- Durability Burn Rate reduced from ~0.43% to ~0.17% per shot (magazines per durability increased from ~12 to ~26, accounting for the magazine size increase)
- Base Magazine Size increased from 20 to 22
- Base Reload Time reduced from 5 to 4.5
Rattler
The Rattler is not intended to compete with the Stitcher or Kettle at close range, but it gets a minor buff to bring its PVP TTK at lower levels closer to those weapons.
- Base Magazine Size increased from 10 to 12
ARC
Shredder
- Reduced knockback applied by weapons; increased movement speed and turning responsiveness
- Increased head health to prevent unintended head shot-off behavior
- Improved navigation to reduce getting stuck on corners, narrow spaces, and obstacles
- Increased speed of entering combat when taking damage or in close player proximity
- Increased the number of individually destroyable parts
Content and Bug Fixes
Achievements
- Achievements now enabled in the Epic store
Animation
- Fixed Field Crate pickup with a Trigger ‘Nade attached causing unintended character sliding/movement
- Fixed Snap Hook with ziplines/ladders storing momentum and launching players long distances
- Fixed running animation appearing incorrect after a small drop while over-encumbered
- Interactions now end correctly when performing a dodge roll
- Fixed arm twisting when interacting while holding items or deployables
- Added more natural animations to character skins and equipment
ARC
- Fixed deployables attached to enemies causing unintended launches or clipping out of bounds
- Missiles no longer reverse course after passing targets; they now correctly track at different elevations
- Sentinel: Fixed laser not reaching targeted players at greater distances
- Surveyor: Disabled vaulting onto ARC Surveyors to prevent unintended launches while moving
- Fixed Bombardier projectiles shooting through the Matriarch shield from outside
Audio
- Fixed Gas, Stun, and Impulse Mines not playing a trigger sound or switching their light to yellow when shot-triggered
- Increased simultaneous footstep sounds and their priority
- Fixed footsteps on metal stairs becoming very quiet when walking slowly
- Improved directional sound for ARC enemies
- Added sounds for sending and receiving text chat messages in the main menu
- Removed “mom?” from the Speranza cantina ambient sound
- Tweaked announcement loudness in Main Menu screens
- Various small audio bugfixes and polish
Maps
General
- Fixed spawning logic preventing reconnecting players from spawning next to newly joined players
- Various collision, geometry, VFX, and texture fixes addressing terrain gaps, geometry clipping, stuck spots, floating objects, and texture overlaps
- Fixed a Raider Hatch slope too steep for downed raiders to crawl on
- Security Lockers are now dynamically spawned across all maps instead of statically placed
- Fixed Raider Caches not spawning during Prospecting Probes in some cases
- Fixed lootable containers and Supply Drops spawning inside terrain on The Dam and Blue Gate
- Fixed doors appearing closed for some players despite being open
- Electromagnetic Storm: lightning strikes sometimes leave behind valuable items
- Increased Great Mullein spawn locations across all maps
Dam Battlegrounds
- Moved the Matriarch spawn point to an area better suited to her strengths
Spaceport
- Adjusted the locked room protection area in Container Storage so it no longer affects players outside the room
Blue Gate
- Added the Locked Gate map condition
- Adjusted map bounds near a ledge to improve navigation and reduce abrupt out-of-bounds stops
- Improved tree LODs to reduce overly dark visuals at distance
- Fixed loot spawning outside the Locked Room in Village
- Added props and visual cues to the final camp in the “A First Foothold” quest
Stella Montis
- Increased item and blueprint spawn rates
- Some breachable containers no longer drop Rubber Ducks when using the “A Little Extra” skill
- Adjusted window glass clarity to improve visibility

Miscellaneous
- General crash fixes, including AMD crashes
- Added Skill Tree Reset functionality for 2,000 Coins per skill point
- Wallet now displays the Cred soft cap (800). A cap was added so players cannot fully unlock new Raider Decks just by accumulating Cred; more items have been added to Shani’s store to spend Cred on.
- Added Raider Tool customization
- Fixed a bug causing players to spawn without gear in default customization, losing loadout items
- For ranks up to Daredevil I, leaderboards now have a 3x promotion zone for the top 5 players; new objectives added
- Fixed tutorial door breach cancellation preventing cutscene playback and blocking progression
- Fixed players continuing to breach doors while downed
- Fixed Discord invite acceptance without a linked account failing to place the user in the inviter’s party
- Fixed textures and meshes flickering between higher and lower quality states
- Depth of field now scales correctly based on resolution scale
- Fixed alt-tab preventing movement and ability inputs while camera controls remained active
- Improved input handling when the window regains focus to avoid unexpected input mode switches
- Skill Tree: Effortless Roll now provides a greater stamina cost reduction
- Skill Tree: Calming Stroll now applies while moving in ADS
Movement
- Fixed a traversal issue blocking jumping/climbing in certain areas while crouched
- Fixed ladder climbing over open gaps causing automatic detachment
- Added a slight stamina cost for entering a slide
- Reduced acceleration when dodge rolling from a slide
UI
General
- Added an option to toggle Aim Down Sights
- Added a new “Cinematic” graphics setting for high-end PCs
Codex
- Improved accuracy of damage dealt tracking in player stats
- Field-crafted items now properly count toward Player Stats
- Fixed a missing Codex Records sound
- Added a Codex section to rewatch previously seen videos
Console
- Updated PlayStation 5 controller button prompts with improved Options and Share icons
- Fixed a crash when using Show Profile from Player Info on Xbox
Customization
- Character rotation is now available in the customization screen; fixed first equip triggering an unintended unequip
- Added notifications highlighting recently unlocked items
- Fixed equipment customization items bought from the Loadout screen not equipping after pressing Equip
End of Round
- Further reduced end-of-round feedback survey pop-up frequency
- Added an optional Round Feedback button on the final end-of-round screen
Expedition Project
- Added a show/hide tooltip hint to Raider Projects screens
- Added “Expeditions Completed” to Player Stats
- Added resource tracking for Expedition stages, displaying required amounts and progress
- Added a reward display to Raider Projects showing goals and Expedition completion rewards
- Fixed an input conflict where tracking resources in Expeditions could also open the About Expeditions window
Inventory
- Fixed closing the right-click menu resetting gamepad focus to a different slot
- Fixed inventory tooltip flickering
- Opening the inventory during a breach now cancels the interaction to prevent an animation glitch
- Adjusted the inventory screen layout to prevent immediate tooltip appearance
- Fixed the weapon slot right-click menu not appearing after controller navigation from an empty attachment slot
In-Game
- Fixed the climb prompt not appearing on the Blue Gate rooftop ladder
- Resolved missing interaction icons during gameplay
- Fixed “revived” events not being counted
- Fixed the zipline interaction prompt remaining on a previously used zipline; prompts now clear when out of range
- The quick equip item wheel now has a stable layout without collapsing items
- Updated in-game text across multiple languages
- Added a cancel prompt when preparing to throw grenades and throwable items
- Fixed in-game input hints to match current key bindings with clear hold/toggle labels
- Tutorial hints now stay on screen briefly after the suggested action
- Fixed input hints remaining on screen after being downed
- HUD markers closer to the player now appear on top for improved legibility
- Fixed items sometimes displaying the wrong icon
- Fixed user hints shown when spectating
- Strongroom racks and power stations display a distinct color when full to indicate completion
- Fixed reconnecting leaving the character in a broken state with incorrect HUD and misplaced camera
- Slightly delayed the initial loot screen opening and the opening-to-searching transition
Main Menu
- Added a Live Events carousel with click/hover interactions on the Raider Project overview
- Fixed the Weapon Upgrades tab sometimes changing location
- Resolved a Raider popping in and out of the home screen background
- Installed workstations no longer appear in the workstation install view
- Can now navigate from on-screen notifications to relevant screens
- The Upgrade Weapon tab now accurately displays magazine size increases
- Fixed the map screen becoming unresponsive when a live event is active
- Item inspection rotation now hides the UI, showing only the item
- Free Raider Deck content displays as “Free” instead of “0”
- Added a carousel featuring Quests and a Raider Deck shortcut with improved gamepad navigation
- Fixed the Scrappy screen allowing navigation to the quick navigation list on gamepad
Quests
- Made ground pickups show icons if they are part of quests or are tracked; added quest icons to interactions
- Fixed notifications remaining after accepting and claiming quests
- Accepting and completing quests now shows a loading state while awaiting the server response
- Fixed rapid quest video skipping after the first Supply Depot quest soft-locking the UI
- Updated interaction text for quest objectives
- Updated the names and descriptions of the Moisture Probe and EC Meter quest items in “Unexpected Initiative”
- Improved ping information for quest objectives with clearer Filtration System and Magnetic Decryptor markers
- Adjusted quest and tracking icon colors for better clarity
Settings
- Added a slider to tweak motion blur intensity
- Updated tooltips for effects and quality levels with clearer descriptions
- Added labels showing input actions as “Hold” or “Toggle”
- Fixed the flash effect ignoring the Invert Colors setting; the option is now available
- Fixed a crash when rapidly adjusting sliders
- Players are now guided to Windows settings for microphone permissions if needed
- Fixed a crash when opening video settings
- Fixed Options category screens continuing to respond to inputs after exiting
Store
- Players no longer see error messages when canceling purchases
- Newly added store products show a new indication for improved discoverability
Social
- Fixed Discord friends appearing with incorrect status after switching to Invisible/Online; presence now refreshes correctly
- Added a Party Join icon for clearer party invitations and joins
- Fixed the Social right-click menu remaining visible after rapid opening/closing on gamepad
Tooltips
- Fixed incorrect item tooltips for ARC stun duration
- Tooltips now reposition to remain fully visible at all resolutions
- Fixed tooltips showing “Blueprint already learned” on completed goal rewards; they now display correct information
Trials
- Trials objectives now clearly indicate bonus conditions such as Map Conditions
- Fixed the Trial rank icon missing on the Player Stats screen after starting the game
- Added a Trials popup explaining ranking and clarifying that the final rank is worldwide
VOIP
- Added Microphone Test functionality
- Added better automatic checks for VOIP input/output device problems
- The mouse thumb button for push-to-talk no longer triggers “Back” in menus
- Fixed the voice chat status icon incorrectly appearing muted for party members until someone spoke
- HUD no longer shows VOIP icons when voice chat is disabled; the own party VOIP icon appears as disabled
Utility
- Increased loot value in Epic key card rooms to reflect their rarity
- Expanded blueprint spawn locations to improve underrepresented areas
- Moved the Aphelion blueprint drop from Matriarch to Stella Montis
- Fixed players becoming unable to perform actions after interacting with carriable objects during bad network conditions, or being downed while holding carriables and then revived
- Fixed Deadline dealing damage through walls
- Fixed deployables attached to enemies or buildable structures causing launches or environment passage
- Keys are no longer removed from the safe pocket when using Unload backpack
- Fixed cheater-compensation rewards granting integrated augment items
- Fixed Flame Spray dealing too much damage to some ARC
- Fixed sticky throwables (Trigger ‘Nade, Snap Blast Grenade, Lure Grenade) disappearing when thrown at trees
- Fixed incorrect deployment range calculation for deployable items
- Fixed mines not triggering through damage before arming
- Playing an instrument now applies a “Vibing Status” effect to nearby players
- Fixed Rubber Ducks being unable to be placed in the Trinket slot on an Augment
- Set integrated binoculars and integrated shield charger weight to 0
Weapons
- Lighter ARC are now pushed back slightly when struck by melee attacks
- Fixed stowed weapons not appearing on first spawn
- Fixed an exploit allowing energy weapon reload without ammo consumption
- Aiming down sights now resumes if interrupted while the aim button is held (for example, after reloading or a stun)
- Fixed an exploit allowing shotguns to bypass the intended fire cooldown
Quests
- Fixed a “Greasing Her Palms” quest bug letting players accidentally trigger the objective
- Made the ESR Analyzer quest item easier to find in Buried City
- Improved the clarity of “Marked for Death” quest clues
- Fixed quest videos triggering multiple times
- Added interactions to find spare keys to several locked room quests
- Added unique quest items to the “Unexpected Initiative” quest
- Fixed squad sharing incorrectly completing objectives that spawn quest-specific items
Known Issues
- AMD Radeon RX 9060 XT users see a driver warning popup at startup despite the latest version fixing a GPU crash on Blue Gate load
- Items exceeding stash capacity are not included in the final departure screen value calculation but are included in reward calculations