ARC Enemies

21 machines — drops, XP, and combat tips.

Bastion
Bastion
SizeLarge
Threatcritical
Health2,050
Armorheavy
Damage to you:A 3-second gatling stream turns an exposed Raider into Swiss cheese — break line of sight on the screech.
Drops
  • Bastion Cell
  • ARC Powercell
  • Medium Ammo
XP: 1250
  • Stun with Hornet Drivers or Showstoppers renders it helpless
  • Deadline near canister is instant kill
Bombardier
Bombardier
SizeLarge
Threatcritical
Health2,670
Armorlight
Damage to you:Long-range mortar barrages with heavy splash — lethal if you stand still in the open.
Drops
  • Bombardier Cell
  • ARC Powercell
  • ARC Alloy
XP: 1400
  • One well-placed Deadline near canister destroys instantly
  • Eliminate Spotters first to disorient (but they respawn)
Comet
Comet
SizeSmall
Threathigh
Health150
Armorheavy
Damage to you:A failed kill triggers a shockwave that drops a full light shield to roughly a quarter charge.
Drops
  • Comet Igniter
  • ARC Alloy
  • Crude Explosives
XP: 500
  • Failed destruction causes shockwave reducing shields to ~25%
  • Keep distance and aim for exposed core
Fireball
Fireball
SizeSmall
Threatmoderate
Health20
Armorheavy
Damage to you:Serious damage if you're caught in the flames, plus a lingering burn.
Drops
  • Fireball Burner
  • ARC Powercell
  • ARC Alloy
XP: 300
  • Run after killing — coats surroundings in fire when destroyed
  • Wait for panel to open before shooting
Firefly
Firefly
SizeMedium
Threathigh
Health200
Armorheavy
Damage to you:Close-range flamethrower that scorches and deals damage over time within range.
Drops
  • Firefly Burner
  • ARC Powercell
  • Chemicals
XP: 400
  • Gas release is your audio warning — dodge immediately
  • Distinct flight profile from fuel tank helps identification
Hornet
Hornet
SizeMedium
Threathigh
Health200
Armorlight
Damage to you:Stun round briefly stuns you and drains shields; the projectiles are slow and dodgeable.
Drops
  • Hornet Driver
  • ARC Powercell
  • Medium Ammo
XP: 400
  • Good source of Medium Ammo
  • Dodge the slow stun rounds
Leaper
Leaper
SizeLarge
Threatcritical
Health1,100
Armorheavy
Damage to you:Heavy damage from its leap and shockwave even without a direct hit — keep moving and stay spread out.
Drops
  • Leaper Pulse Unit
  • ARC Alloy
  • Mechanical Components
XP: 1600
  • Blaze Grenades are cheap and effective — throw one, wait for burn, throw another, finish with 1-2 Heavy Ammo shots
  • Stun weapons render it helpless
Matriarch
Matriarch
SizeBoss
Threatextreme
Health
Armorheavy
Damage to you:Missile swarms, leg stomps and gas — individually a decent amount of damage, overwhelming in combination.
Drops
  • Matriarch Reactor
  • Advanced ARC Powercell
  • ARC Alloy
XP: 2500
  • Energy shield is impervious for ~1 minute — wait it out
  • High-ground positions recommended: Spaceport Control Tower, Dam Substation, Blue Gate Reinforced Reception
Pop
Pop
SizeSmall
Threatmoderate
Health20
ArmorNone
Damage to you:Detonates on contact for significant damage to both shields and health within the blast radius.
Drops
  • Pop Trigger
  • ARC Powercell
  • ARC Alloy
XP: 150
  • Beeping frequency increases as it approaches — listen for the tempo change
  • Get on higher ground to avoid
Queen
Queen
SizeBoss
Threatextreme
Health33,864
Armorheavy
Damage to you:Mortars, lasers and close-range pulses — each deals a decent chunk of damage, and the volume of fire is what kills.
Drops
  • Queen Reactor
  • Advanced ARC Powercell
  • ARC Alloy
XP: 2500
  • Shoot armor plates first, then target exposed core
  • Deadline effective on head/core
Rocketeer
Rocketeer
SizeLarge
Threatcritical
Health1,100
Armorheavy
Damage to you:Each tracking missile hits hard — can down a Raider in as few as two hits, and splash reaches behind cover.
Drops
  • Rocketeer Driver
  • ARC Powercell
  • Launcher Ammo
XP: 1600
  • Two Wolfpack Grenades are effective
  • Grounded Rocketeers eventually burst into flames
Sentinel
Sentinel
SizeMedium
Threathigh
Health300
Armorlight
Damage to you:A single high-velocity heavy round deals major damage — treat each shot as potentially lethal.
Drops
  • Sentinel Firing Core
  • Heavy Ammo
  • ARC Alloy
XP: 500
  • Four converging yellow beams = about to fire — dodge roll or slide into cover
  • Good source of Heavy Ammo
Shredder
Shredder
SizeMedium
Threathigh
Health385
Armorheavy
Damage to you:Heavy area damage from its all-directions shrapnel bursts — never fight it without cover.
Drops
  • Shredder Gyro
  • Shotgun Ammo
  • ARC Powercell
XP: 450
  • Never engage without cover
  • Jolt Mine in doorways stuns it
Snitch
Snitch
SizeMedium
Threatmoderate
Health158
ArmorNone
Damage to you:Deals no damage itself — but the reinforcements it summons will, so kill it fast.
Drops
  • Snitch Scanner
  • ARC Powercell
  • ARC Alloy
XP: 300
  • Kill quickly before it summons reinforcements
  • Hiding in heavy foliage may avoid scanner detection
Spotter
Spotter
SizeMedium
Threathigh
Health80
ArmorNone
Damage to you:No direct damage — it paints you with a laser so the Bombardier's mortars can land on you.
Drops
  • Spotter Relay
  • ARC Powercell
  • ARC Alloy
XP: 300
  • Kill the Bombardier first — Spotters flee when their Bombardier is destroyed
  • Seeker Grenades most effective
Surveyor
Surveyor
SizeMedium
Threatlow
Health257
Armorheavy
Damage to you:Only a ramming attack if you corner it — a moderate amount of damage; mostly it just flees.
Drops
  • Surveyor Vault
  • ARC Powercell
  • ARC Alloy
XP: 600
  • Stun with Hornet Driver or Showstopper while core exposed
  • Armor panels break off and can be looted individually
Tick
Tick
SizeSmall
Threatlow
Health10
ArmorNone
Damage to you:Slowly drains health and shield while latched on — low burst, but a distraction in a fight.
Drops
  • Tick Pod
  • ARC Powercell
  • ARC Alloy
XP: 150
  • Listen for robotic shuffling sound to detect before they jump
  • Check ceilings in indoor areas
Turbine
Turbine
SizeBoss
Threatcritical
Health4,000
Armorheavy
Damage to you:Cluster-lightning missiles deal a very high amount of damage and stun — distance is your safety (lethal cluster fire is out of reach past ~150–200m).
Drops
  • Turbine Compressor
  • ARC Alloy
  • Advanced ARC Powercell
XP: 1600
  • Don't engage while it's airborne — defenses are nearly impenetrable
  • It lands only when NOT being actively shot — hold fire to bait it down, then hammer the exposed yellow core
Turret
Turret
SizeMedium
Threatmoderate
Health80
ArmorNone
Damage to you:Constant bullet stream deals moderate damage — but it stacks up fast if you stay exposed.
Drops
  • Light Ammo
  • ARC Powercell
  • ARC Alloy
XP: 300
  • Scanner emits visible light — observe sweep pattern to avoid triggering
  • Quick peek and shoot
Vaporizer
Vaporizer
SizeLarge
Threatcritical
Health1,500
Armorlight
Damage to you:Its line-of-sight laser strips shields and leaves burning fire pools underfoot — deadly in a group.
Drops
  • Vaporizer Regulator
  • Advanced ARC Powercell
  • ARC Alloy
XP: 1000
  • Don't use seeking grenades — triggers energy shield
  • Focus thruster turbines first, then belly core
Wasp
Wasp
SizeMedium
Threatmoderate
Health110
ArmorNone
Damage to you:Rapid-fire volleys can shred even a tough Raider shield in seconds if you sit in the open.
Drops
  • Wasp Driver
  • ARC Powercell
  • Light Ammo
XP: 300
  • Good source of Light Ammo
  • Lure Grenades help escape swarms