ARC Enemies
21 machines — drops, XP, and combat tips.
Notable DropsTips

- • Bastion Cell
- • ARC Powercell
- • Medium Ammo
- • ARC Alloy
- • Destroy: +500
- • Scavenge Core: +250
- • Scavenge Shell: +250
- • Scavenge Leg: +250
- • Stun with Hornet Drivers or Showstoppers renders it helpless
- • Deadline near canister is instant kill
- • Blaze and Snap Blast Grenades effective

BastionLarge / Boss
Drops
- • Bastion Cell
- • ARC Powercell
- • Medium Ammo
XP: 1250
- • Stun with Hornet Drivers or Showstoppers renders it helpless
- • Deadline near canister is instant kill

- • Bombardier Cell
- • ARC Powercell
- • ARC Alloy
- • Mechanical Components
- • Destroy: +500
- • Scavenge Core: +300
- • Scavenge Shell: +300
- • Scavenge Leg: +300
- • One well-placed Deadline near canister destroys instantly
- • Eliminate Spotters first to disorient (but they respawn)
- • Most vulnerable immediately after firing

BombardierLarge / Boss
Drops
- • Bombardier Cell
- • ARC Powercell
- • ARC Alloy
XP: 1400
- • One well-placed Deadline near canister destroys instantly
- • Eliminate Spotters first to disorient (but they respawn)

- • Comet Igniter
- • ARC Alloy
- • Crude Explosives
- • Advanced ARC Powercell
- • Destroy: +100
- • Scavenge Core: +200
- • Scavenge Ring: +200
- • Failed destruction causes shockwave reducing shields to ~25%
- • Keep distance and aim for exposed core

CometSmall
Drops
- • Comet Igniter
- • ARC Alloy
- • Crude Explosives
XP: 500
- • Failed destruction causes shockwave reducing shields to ~25%
- • Keep distance and aim for exposed core

- • Fireball Burner
- • ARC Powercell
- • ARC Alloy
- • Crude Explosives
- • Destroy: +100
- • Scavenge Core: +200
- • Run after killing — coats surroundings in fire when destroyed
- • Wait for panel to open before shooting

FireballSmall
Drops
- • Fireball Burner
- • ARC Powercell
- • ARC Alloy
XP: 300
- • Run after killing — coats surroundings in fire when destroyed
- • Wait for panel to open before shooting

- • Firefly Burner
- • ARC Powercell
- • Chemicals
- • ARC Alloy
- • Destroy: +150
- • Scavenge Chassis: +250
- • Gas release is your audio warning — dodge immediately
- • Distinct flight profile from fuel tank helps identification

FireflyMedium
Drops
- • Firefly Burner
- • ARC Powercell
- • Chemicals
XP: 400
- • Gas release is your audio warning — dodge immediately
- • Distinct flight profile from fuel tank helps identification

- • Hornet Driver
- • ARC Powercell
- • Medium Ammo
- • ARC Alloy
- • Destroy: +150
- • Scavenge Chassis: +250
- • Good source of Medium Ammo
- • Dodge the slow stun rounds

HornetMedium
Drops
- • Hornet Driver
- • ARC Powercell
- • Medium Ammo
XP: 400
- • Good source of Medium Ammo
- • Dodge the slow stun rounds

- • Leaper Pulse Unit
- • ARC Alloy
- • Mechanical Components
- • Advanced ARC Powercell
- • Destroy: +500
- • Scavenge Eye: +600
- • Scavenge Leg: +500
- • Blaze Grenades are cheap and effective — throw one, wait for burn, throw another, finish with 1-2 Heavy Ammo shots
- • Stun weapons render it helpless
- • Wolfpack Grenades recommended

LeaperLarge / Boss
Drops
- • Leaper Pulse Unit
- • ARC Alloy
- • Mechanical Components
XP: 1600
- • Blaze Grenades are cheap and effective — throw one, wait for burn, throw another, finish with 1-2 Heavy Ammo shots
- • Stun weapons render it helpless

- • Matriarch Reactor
- • Advanced ARC Powercell
- • ARC Alloy
- • ARC Circuitry
- • Destroy: +1000
- • Scavenge Core: +1000
- • Scavenge Leg: +500
- • Energy shield is impervious for ~1 minute — wait it out
- • High-ground positions recommended: Spaceport Control Tower, Dam Substation, Blue Gate Reinforced Reception
- • Full squad recommended

MatriarchExtreme Boss
Drops
- • Matriarch Reactor
- • Advanced ARC Powercell
- • ARC Alloy
XP: 2500
- • Energy shield is impervious for ~1 minute — wait it out
- • High-ground positions recommended: Spaceport Control Tower, Dam Substation, Blue Gate Reinforced Reception

- • Pop Trigger
- • ARC Powercell
- • ARC Alloy
- • Crude Explosives
- • Destroy: +50
- • Scavenge Ring: +100
- • Beeping frequency increases as it approaches — listen for the tempo change
- • Get on higher ground to avoid

PopSmall
Drops
- • Pop Trigger
- • ARC Powercell
- • ARC Alloy
XP: 150
- • Beeping frequency increases as it approaches — listen for the tempo change
- • Get on higher ground to avoid

- • Queen Reactor
- • Advanced ARC Powercell
- • ARC Alloy
- • ARC Circuitry
- • Destroy: +1000
- • Scavenge Core: +1000
- • Scavenge Leg: +500
- • Shoot armor plates first, then target exposed core
- • Deadline effective on head/core
- • Team effort recommended

QueenExtreme Boss
Drops
- • Queen Reactor
- • Advanced ARC Powercell
- • ARC Alloy
XP: 2500
- • Shoot armor plates first, then target exposed core
- • Deadline effective on head/core

- • Rocketeer Driver
- • ARC Powercell
- • Heavy Ammo
- • ARC Alloy
- • Destroy: +500
- • Scavenge Chassis: +600
- • Scavenge Thruster: +500
- • Two Wolfpack Grenades are effective
- • Grounded Rocketeers eventually burst into flames
- • Rocket splash damages behind cover — keep moving

RocketeerLarge / Boss
Drops
- • Rocketeer Driver
- • ARC Powercell
- • Heavy Ammo
XP: 1600
- • Two Wolfpack Grenades are effective
- • Grounded Rocketeers eventually burst into flames

- • Sentinel Firing Core
- • Heavy Ammo
- • ARC Alloy
- • Simple Gun Parts
- • Destroy: +200
- • Scavenge Chassis: +300
- • Four converging yellow beams = about to fire — dodge roll or slide into cover
- • Good source of Heavy Ammo

SentinelStationary
Drops
- • Sentinel Firing Core
- • Heavy Ammo
- • ARC Alloy
XP: 500
- • Four converging yellow beams = about to fire — dodge roll or slide into cover
- • Good source of Heavy Ammo

- • Shredder Gyro
- • Shotgun Ammo
- • ARC Powercell
- • ARC Alloy
- • Destroy: +200
- • Scavenge Core: +250
- • Never engage without cover
- • Jolt Mine in doorways stuns it
- • Explosives effective during charge sequence

ShredderMedium
Drops
- • Shredder Gyro
- • Shotgun Ammo
- • ARC Powercell
XP: 450
- • Never engage without cover
- • Jolt Mine in doorways stuns it

- • Snitch Scanner
- • ARC Powercell
- • ARC Alloy
- • ARC Synthetic Resin
- • Destroy: +100
- • Scavenge Core: +200
- • Kill quickly before it summons reinforcements
- • Hiding in heavy foliage may avoid scanner detection

SnitchScout
Drops
- • Snitch Scanner
- • ARC Powercell
- • ARC Alloy
XP: 300
- • Kill quickly before it summons reinforcements
- • Hiding in heavy foliage may avoid scanner detection

- • Spotter Relay
- • ARC Powercell
- • ARC Alloy
- • ARC Synthetic Resin
- • Destroy: +100
- • Scavenge Core: +200
- • Kill the Bombardier first — Spotters flee when their Bombardier is destroyed
- • Seeker Grenades most effective

SpotterScout
Drops
- • Spotter Relay
- • ARC Powercell
- • ARC Alloy
XP: 300
- • Kill the Bombardier first — Spotters flee when their Bombardier is destroyed
- • Seeker Grenades most effective

- • Surveyor Vault
- • ARC Powercell
- • ARC Alloy
- • Mechanical Components
- • Destroy: +200
- • Scavenge Core: +300
- • Scavenge Shell: +100
- • Stun with Hornet Driver or Showstopper while core exposed
- • Armor panels break off and can be looted individually

SurveyorScout
Drops
- • Surveyor Vault
- • ARC Powercell
- • ARC Alloy
XP: 600
- • Stun with Hornet Driver or Showstopper while core exposed
- • Armor panels break off and can be looted individually

- • Tick Pod
- • ARC Powercell
- • ARC Alloy
- • ARC Flex Rubber
- • Destroy: +50
- • Scavenge Core: +100
- • Listen for robotic shuffling sound to detect before they jump
- • Check ceilings in indoor areas

TickSmall
Drops
- • Tick Pod
- • ARC Powercell
- • ARC Alloy
XP: 150
- • Listen for robotic shuffling sound to detect before they jump
- • Check ceilings in indoor areas

- • Turbine Compressor
- • ARC Alloy
- • Advanced ARC Powercell
- • ARC Flex Rubber
- • Destroy: +500
- • Scavenge Core: +500
- • Don't engage while it's airborne — defenses are nearly impenetrable
- • Wait for it to land, then target the exposed yellow core
- • Keep moving — it continues firing cluster lightning from the ground
- • Watch your footing — proximity mines linger after the spray

TurbineLarge / Boss
Drops
- • Turbine Compressor
- • ARC Alloy
- • Advanced ARC Powercell
XP: 1000
- • Don't engage while it's airborne — defenses are nearly impenetrable
- • Wait for it to land, then target the exposed yellow core

- • Light Ammo
- • ARC Powercell
- • ARC Alloy
- • Simple Gun Parts
- • Destroy: +100
- • Scavenge: +200
- • Scanner emits visible light — observe sweep pattern to avoid triggering
- • Quick peek and shoot

TurretStationary
Drops
- • Light Ammo
- • ARC Powercell
- • ARC Alloy
XP: 300
- • Scanner emits visible light — observe sweep pattern to avoid triggering
- • Quick peek and shoot

- • Vaporizer Regulator
- • Advanced ARC Powercell
- • ARC Alloy
- • ARC Circuitry
- • Destroy: +500
- • Scavenge Core: +500
- • Don't use seeking grenades — triggers energy shield
- • Focus thruster turbines first, then belly core
- • Appears in groups — don't engage multiple at once
- • High-ground positions help for hitting weak spots

VaporizerLarge / Boss
Drops
- • Vaporizer Regulator
- • Advanced ARC Powercell
- • ARC Alloy
XP: 1000
- • Don't use seeking grenades — triggers energy shield
- • Focus thruster turbines first, then belly core

- • Wasp Driver
- • ARC Powercell
- • Light Ammo
- • ARC Alloy
- • Destroy: +100
- • Scavenge Chassis: +200
- • Good source of Light Ammo
- • Lure Grenades help escape swarms

WaspMedium
Drops
- • Wasp Driver
- • ARC Powercell
- • Light Ammo
XP: 300
- • Good source of Light Ammo
- • Lure Grenades help escape swarms