Raiders! Patch 1.3.0 is here.
Balance Changes
Deadline
- Buy value increased: 8,100 → 15,000 Coins
- Sell value increased: 3,000 → 5,000 Coins
- Crafting recipe changed: 2 Explosive Compound + 1 Synthesized Fuel → 3 Explosive Compound + 2 ARC Circuitry
- Trader stock reduced: 3 → 1
Power Cell
- Sell value reduced: 640 → 270 Coins
Launcher Ammo
- Buy value changed: 10 rounds for 6,000 → 6 rounds for 4,500 Coins
- Sell value increased: 200 → 250 Coins
- Crafting recipe changed: 4 Metal Parts + 1 Explosive Compound → 1 ARC Motion Core + 2 Crude Explosives
- Now craftable at Workbench without requiring a blueprint
Venator
- Fire-rate upgrade scaling reduced: 22/44/60% → 13/26/40%
- Weight increased: 2 → 5
Explosive Damage
- Rebalanced for consistency across ARC enemies
- Smaller enemies (e.g., Turrets) largely unaffected
- Larger enemies (e.g., Bastion) typically receive reduced damage
Bug Fixes
- Fixed reinforcements spawning outside the map
- Shredder improved detection toward Lure Grenades
- Shredder movement refined: reduced turn speed, improved braking, stiffer suspension
- Barricades no longer clip through walls or allow locked room access
- Fixed various map collision issues (Dam, Spaceport, Blue Gate, Stella Montis)
- Fixed proximity chat crash on non-AVX2 CPUs
- Fixed surrender reconnection crash
- Aphelion: Fixed excessive brightness of tracers, increased blueprint drop rates
- Stitcher: Corrected reload time scaling display
Your Raider Den has been ducked out.