Update Flashpoint
Flashpoint — Patch Notes 1.22.0
Tuesday, March 31, 2026
Version 1.22.0
Official patch notes
Raiders! Patch 1.22.0 is here. Welcome to Flashpoint.
What’s New
- Close Scrutiny — new ARC Operation map condition
- ARC Vaporizer — new ARC enemy type
- Dolabra — Legendary Energy shotgun
- Canto — Rare Medium Ammo SMG
- Surge Coil — Rare Deployable
- High-Gain Antenna — new Player Project
- Shredders added to all maps
- Scrappy Feeding Boost
- Wasp Hunter Set and The Brigade Set
Highlights
- Increased loot value in all locked rooms with scaled increase depending on key rarity
- Players using custom loadouts more likely to join fresh servers
- Crafting improvements — direct material acquisition
- HUD hiding option added for console
Balance Changes
ARC
- Rocketeers take reduced collision damage and survive stuns better
- Reduced multiple Firefly simultaneous spawns
- Faster player detection for nearby ARC
Items
- Free Augments recyclable into 6 plastic and 6 rubber parts
- Firefly Burner receives enhanced functionality
Maps
- Increased locked room loot scaling by key rarity
- Enhanced Baron Husk loot drops
- Custom loadout players prioritized for fresh server placement
Bug Fixes
Animation
- Improved sprint transitions and idle movement
- Fixed Comet head jitter
- Corrected weapon mesh placement during door-breach re-equip
- Fire damage no longer triggers bullet hit reactions
Audio
- Enhanced proximity voice chat stability
- Removed indoor wind sounds reducing confusion
- Restored ARC Power Core audio and armor repair sounds
- Improved positional audio clarity and long-range feedback
- Weapon audio latency reduction (Windows 16GB+ RAM)
- Better directional audio filtering and continuous-fire responsiveness
ARC Behavior
- Improved stunned Comet behavior
- Enhanced target selection flexibility
- Fixed flying ARC spawning inside walls (Stella Montis)
- Disabled interactions while grabbed by Tick (except fight-off)
Customization
- Fixed Low Bun and Curly Mullet animation issues
- Resolved beard disappearance with certain headgear
Gameplay
- Fixed zipline/ladder usage while carrying items
- Prevented ARC spawning on late-joining players
- Added gamepad aim assist for Leaper limbs
- Removed fall damage when vaulting on Comets
- Remote Raider Flares disarmable via Mine Sweeper
- Fixed weapon equip delays when unarmed
- Corrected grenade elimination achievement counting
Map Fixes
Dam Battlegrounds:
- More Sentinel spawn points
- Adjusted Leaper/Bombardier/Bastion navigation
- Fixed clipping and terrain gaps
Buried City:
- Fixed player stuck spots
- Enhanced Sentinel spawns
- Opened Old Town streets for ARC movement
- Improved enemy distribution variety
Blue Gate:
- Additional Sentinel spawn points
- Reduced Comet spawning during Hurricane
- Locked Gate adjustments (entrance unlocking, code printer sourcing)
Spaceport:
- Fixed floating objects and clipping
- Added Sentinel spawns
- Resolved elevator shaft issues
- Increased mushroom spawn locations
- Enhanced rooftop activity loot chances
Stella Montis:
- Added missing Security Lobby wall
Movement
- Fixed ladder alignment issues
- Prevented sprint retriggering with held fire
Performance
- Improved texture streaming responsiveness
- Optimized CPU performance
Rendering
- Reduced shadow and vegetation popping
- Fixed vegetation shadow flickering
- Upgraded Intel XeSS to 2.1.1
- Upgraded AMD FSR to 2.1.0
Quests
- Fixed item consumption in “After Rain Comes”
- Corrected effect syncing in “A Dead End”
- Reworked quest tracking to prevent progression blocks
Stability
- Resolved tutorial crash
- Fixed Practice Range loading crash
UI
- Crafting improvements enable direct material acquisition
- Party members view active map conditions
- Matchmaking options now mutually exclusive
- Visible matchmaking timer on all screens
- Fixed stash overflow display
- Corrected gamepad camera zoom
- Added HUD visibility modes for console (Visible, Crosshair Only, Hidden)
- Inventory displays stash value
- Enhanced bundle previews with detailed breakdowns
VFX
- Fixed Sentinel laser sight range consistency
- Corrected ARC damage effects visibility through walls
Known Issues
- Fireflies may disappear after idle and drop grenades
- Destroyed Comet sounds occasionally persist
- Shredders float in Hidden Bunker rooms
- ARC may spawn inside Dam geometry
- Invisible turret collision on Buried City/Spaceport
- Flying ARC sometimes appears stuck
- Helmet visors become transparent after extraction
- Baron Husk search animations appear broken
- Empty mag fire triggers auto-fire after reload
- Rapid quick-use equipping may prevent activation