Update Flashpoint

Flashpoint — Patch Notes 1.22.0

Tuesday, March 31, 2026 Version 1.22.0
Official patch notes
Flashpoint — Patch Notes 1.22.0

Patch 1.22.0 brings the Flashpoint update. The hurricane subsides and leaves new threats behind: a new ARC Operation, evolving enemy types, and the unexplained aerial phenomena now drawing speculation across Speranza.

What’s New

  • Close Scrutiny — new ARC Operation map condition
  • ARC Vaporizer — new ARC enemy type
  • Dolabra — Legendary Energy shotgun
  • Canto — Rare Medium Ammo SMG
  • Surge Coil — Rare Deployable
  • High-Gain Antenna — new Player Project
  • Shredders added to all maps
  • Scrappy Feeding Boost
  • Wasp Hunter Set and The Brigade Set

New weapons added in the Flashpoint update

Patch Highlights

  • Increased loot value in all locked rooms, with the increase scaled by key rarity
  • Players building custom loadouts are more likely to join fresh servers
  • Crafting improvements
  • Hide HUD on console

Balance Changes

ARC

  • Rocketeers take less collision damage and are no longer instantly destroyed when stunned on impact
  • Reduced the chance for multiple Fireflies to spawn together
  • Decreased the time it takes ARC to identify very close players in front of them

A new ARC enemy type

Items

  • Free Augments can now be recycled into 6 plastic and 6 rubber parts
  • Firefly Burner has new extra-spicy functionality

Free Loadouts are meant primarily as a safety net for a player’s personal economy. With these kits, players who play carefully should have enough to build themselves back up, complete a few tasks, or make a bit of progress.

Maps

  • Increased loot value in all locked rooms, scaled by key rarity
  • Increased loot spawns from Baron Husks
  • Players with custom loadouts are more likely to join fresh servers

Content and Bug Fixes

Animation

  • Reduced pose popping during sprint start, improved sprint transitions, and refined idle-to-movement animations
  • Fixed Comet head jitter
  • Fixed weapon mesh misplacement during the post-breach door re-equipping animation
  • Fixed fire damage triggering bullet hit reactions

Audio

  • Improved proximity voice chat stability
  • Removed indoor wind reaction sounds that could be confused with looting
  • Fixed missing secondary-use audio for the ARC Power Core
  • Restored the use sound when repairing armor
  • Improved positional audio clarity for other players
  • Doors are now audible from farther away
  • Improved directional audio for flying ARC
  • Adjusted directional filtering for clearer rear sounds
  • Improved long-range hit feedback with distant bullet impact variations
  • Considerably reduced weapon audio latency (Windows systems with 16GB+ RAM only)
  • Improved continuous-fire weapon audio responsiveness
  • Fixed missing tab navigation sounds for gamepad UI

ARC

  • Improved stunned Comet behavior
  • Improved target selection so ARC switch targets more easily and lock onto the first target less often
  • Fixed flying ARC, especially Fireflies, spawning inside walls in Stella Montis
  • All interactions are disabled when grabbed by a Tick, except for fighting it off

Customization

  • Fixed Low Bun and Curly Mullet animation
  • Fixed beards disappearing with some headgear

Gameplay

  • Fixed using ziplines and ladders while carrying items; carryables are now dropped
  • Fixed late-joining players having ARC spawn directly on them
  • Added gamepad aim assist to Leaper legs and core
  • Fixed fall damage when vaulting on Comets
  • Remote Raider Flares can now be disarmed with the Mine Sweeper skill
  • Fixed LMB/RMB delays when equipping weapons, tools, or items while unarmed
  • Fixed Trailblazer and Shrapnel Grenade eliminations not counting toward the “Horseshoes and Hand Grenades” achievement

Maps

  • Shredders added to all maps (only under certain conditions on Dam Battlegrounds)
  • Fixed an out-of-bounds tutorial instance

Flashpoint Shredders

Dam Battlegrounds:

  • Added more Sentinel spawn points
  • Adjusted Leaper, Bombardier, and Bastion area coverage
  • Fixed clipping, floating objects, and terrain gaps

Buried City:

  • Fixed multiple stuck spots
  • Added more consistent Sentinel spawn points
  • Opened Old Town street navigation for ARC
  • Adjusted Leaper, Bombardier, and Bastion coverage
  • Increased Night Raid variety in Leaper, Bombardier, Bastion, and Rocketeer distribution

Blue Gate:

  • Added more Sentinel spawn points
  • Adjusted big enemy area coverage
  • Reduced Comets during the Hurricane condition
  • Locked Gate changes: side entrances now unlock with the main gate; Security Codes come from Code Printers rather than containers; Security Codes expire upon extraction

Spaceport:

  • Fixed floating objects and clipping
  • Added more Sentinel spawn points
  • Fixed elevator shaft stuck instances
  • Added more mushroom spawn locations
  • Increased high-tier loot chances from rooftop activity under the Launch Tower Loot condition
  • Added a delay after the final antenna activation before the bunker opens under the Hidden Bunker condition

Stella Montis:

  • Fixed a missing wall in the Security Lobby

Movement

  • Fixed characters not immediately facing ladders when aligning to climb
  • Fixed sprint retriggering or canceling when holding fire and sprint together

Performance

  • Improved texture streaming, reducing stalls and staying more responsive on lower-spec systems
  • Corrected streaming calculations for component scale
  • Optimized texture streaming calculations
  • Optimized CPU performance

Rendering

  • Reduced shadow popping
  • Reduced vegetation and debris popping
  • Fixed vegetation shadow flickering
  • Upgraded Intel XeSS to SDK 2.1.1
  • Upgraded AMD FSR to SDK 2.1.0
  • Tweaked AMD FSR for improved responsiveness and clarity

Quests

  • Fixed items being incorrectly consumed in the “After Rain Comes” quest
  • Fixed effect syncing in the “A Dead End” quest
  • Reworked quest tracking to prevent progression blocks and improve visualization; progress bars now reflect progress lost on extraction

Stability

  • Resolved a tutorial crash
  • Fixed a rare Practice Range session loading crash

UI

  • Crafting improvements: quick material acquisition from the crafting view, with recycling, refining, and purchasing available in the same window
  • All party members can see active map conditions in Speranza
  • Members can ping departure destinations
  • Checking Fill Squad or Solo vs. Squad now disables the other
  • Matchmaking timer is shown at the bottom of the screen by destination
  • Fixed stash overflow display on the inspect screen
  • Fixed inverted gamepad camera zoom on Decks and Store screens
  • Fixed missing action text for throwable items
  • Added HUD visibility options for console (F10 on PC): Visible, Crosshair and Interactions Only, Crosshair Only, and Hidden
  • Inventory screen now shows stash value
  • Barricade pings now show by the crosshair instead of offset
  • Emote tiles show a wheel icon for equipped slots
  • Store tab shows a new-items marker on rotation change
  • Purchase preview shows a detailed bundle breakdown
  • Customization screen shows a bundle preview

Crafting improvements in the UI

VFX

  • Fixed the Sentinel laser being shorter than its sight range
  • Fixed ARC damage effects being visible through walls

Known Issues

  • Fireflies may disappear after going idle and drop an incendiary grenade
  • Destroyed Comet sounds occasionally persist
  • Shredders float to the ceiling in Hidden Bunker rooms
  • ARC may spawn inside geometry on The Dam
  • Invisible collision under a Turret at Buried City and Spaceport locations
  • Flying ARC sometimes get stuck in idle
  • Helmet visors become transparent after the first extraction
  • The Purchase Raider Tokens page can appear over the inbox or profile when switching
  • Player animations break when interrupting a Baron Husk search
  • Firing on an empty mag triggers a reload; on completion the weapon auto-fires without a trigger press
  • Rapid clicking of a quick-use item prevents activation
  • Stairs in the top Grandioso apartments are invisible, though collision is present