Update Flashpoint
Flashpoint — Patch Notes 1.22.0
Tuesday, March 31, 2026
Version 1.22.0
Official patch notes
Patch 1.22.0 brings the Flashpoint update. The hurricane subsides and leaves new threats behind: a new ARC Operation, evolving enemy types, and the unexplained aerial phenomena now drawing speculation across Speranza.
What’s New
- Close Scrutiny — new ARC Operation map condition
- ARC Vaporizer — new ARC enemy type
- Dolabra — Legendary Energy shotgun
- Canto — Rare Medium Ammo SMG
- Surge Coil — Rare Deployable
- High-Gain Antenna — new Player Project
- Shredders added to all maps
- Scrappy Feeding Boost
- Wasp Hunter Set and The Brigade Set

Patch Highlights
- Increased loot value in all locked rooms, with the increase scaled by key rarity
- Players building custom loadouts are more likely to join fresh servers
- Crafting improvements
- Hide HUD on console
Balance Changes
ARC
- Rocketeers take less collision damage and are no longer instantly destroyed when stunned on impact
- Reduced the chance for multiple Fireflies to spawn together
- Decreased the time it takes ARC to identify very close players in front of them

Items
- Free Augments can now be recycled into 6 plastic and 6 rubber parts
- Firefly Burner has new extra-spicy functionality
Free Loadouts are meant primarily as a safety net for a player’s personal economy. With these kits, players who play carefully should have enough to build themselves back up, complete a few tasks, or make a bit of progress.
Maps
- Increased loot value in all locked rooms, scaled by key rarity
- Increased loot spawns from Baron Husks
- Players with custom loadouts are more likely to join fresh servers
Content and Bug Fixes
Animation
- Reduced pose popping during sprint start, improved sprint transitions, and refined idle-to-movement animations
- Fixed Comet head jitter
- Fixed weapon mesh misplacement during the post-breach door re-equipping animation
- Fixed fire damage triggering bullet hit reactions
Audio
- Improved proximity voice chat stability
- Removed indoor wind reaction sounds that could be confused with looting
- Fixed missing secondary-use audio for the ARC Power Core
- Restored the use sound when repairing armor
- Improved positional audio clarity for other players
- Doors are now audible from farther away
- Improved directional audio for flying ARC
- Adjusted directional filtering for clearer rear sounds
- Improved long-range hit feedback with distant bullet impact variations
- Considerably reduced weapon audio latency (Windows systems with 16GB+ RAM only)
- Improved continuous-fire weapon audio responsiveness
- Fixed missing tab navigation sounds for gamepad UI
ARC
- Improved stunned Comet behavior
- Improved target selection so ARC switch targets more easily and lock onto the first target less often
- Fixed flying ARC, especially Fireflies, spawning inside walls in Stella Montis
- All interactions are disabled when grabbed by a Tick, except for fighting it off
Customization
- Fixed Low Bun and Curly Mullet animation
- Fixed beards disappearing with some headgear
Gameplay
- Fixed using ziplines and ladders while carrying items; carryables are now dropped
- Fixed late-joining players having ARC spawn directly on them
- Added gamepad aim assist to Leaper legs and core
- Fixed fall damage when vaulting on Comets
- Remote Raider Flares can now be disarmed with the Mine Sweeper skill
- Fixed LMB/RMB delays when equipping weapons, tools, or items while unarmed
- Fixed Trailblazer and Shrapnel Grenade eliminations not counting toward the “Horseshoes and Hand Grenades” achievement
Maps
- Shredders added to all maps (only under certain conditions on Dam Battlegrounds)
- Fixed an out-of-bounds tutorial instance

Dam Battlegrounds:
- Added more Sentinel spawn points
- Adjusted Leaper, Bombardier, and Bastion area coverage
- Fixed clipping, floating objects, and terrain gaps
Buried City:
- Fixed multiple stuck spots
- Added more consistent Sentinel spawn points
- Opened Old Town street navigation for ARC
- Adjusted Leaper, Bombardier, and Bastion coverage
- Increased Night Raid variety in Leaper, Bombardier, Bastion, and Rocketeer distribution
Blue Gate:
- Added more Sentinel spawn points
- Adjusted big enemy area coverage
- Reduced Comets during the Hurricane condition
- Locked Gate changes: side entrances now unlock with the main gate; Security Codes come from Code Printers rather than containers; Security Codes expire upon extraction
Spaceport:
- Fixed floating objects and clipping
- Added more Sentinel spawn points
- Fixed elevator shaft stuck instances
- Added more mushroom spawn locations
- Increased high-tier loot chances from rooftop activity under the Launch Tower Loot condition
- Added a delay after the final antenna activation before the bunker opens under the Hidden Bunker condition
Stella Montis:
- Fixed a missing wall in the Security Lobby
Movement
- Fixed characters not immediately facing ladders when aligning to climb
- Fixed sprint retriggering or canceling when holding fire and sprint together
Performance
- Improved texture streaming, reducing stalls and staying more responsive on lower-spec systems
- Corrected streaming calculations for component scale
- Optimized texture streaming calculations
- Optimized CPU performance
Rendering
- Reduced shadow popping
- Reduced vegetation and debris popping
- Fixed vegetation shadow flickering
- Upgraded Intel XeSS to SDK 2.1.1
- Upgraded AMD FSR to SDK 2.1.0
- Tweaked AMD FSR for improved responsiveness and clarity
Quests
- Fixed items being incorrectly consumed in the “After Rain Comes” quest
- Fixed effect syncing in the “A Dead End” quest
- Reworked quest tracking to prevent progression blocks and improve visualization; progress bars now reflect progress lost on extraction
Stability
- Resolved a tutorial crash
- Fixed a rare Practice Range session loading crash
UI
- Crafting improvements: quick material acquisition from the crafting view, with recycling, refining, and purchasing available in the same window
- All party members can see active map conditions in Speranza
- Members can ping departure destinations
- Checking Fill Squad or Solo vs. Squad now disables the other
- Matchmaking timer is shown at the bottom of the screen by destination
- Fixed stash overflow display on the inspect screen
- Fixed inverted gamepad camera zoom on Decks and Store screens
- Fixed missing action text for throwable items
- Added HUD visibility options for console (F10 on PC): Visible, Crosshair and Interactions Only, Crosshair Only, and Hidden
- Inventory screen now shows stash value
- Barricade pings now show by the crosshair instead of offset
- Emote tiles show a wheel icon for equipped slots
- Store tab shows a new-items marker on rotation change
- Purchase preview shows a detailed bundle breakdown
- Customization screen shows a bundle preview

VFX
- Fixed the Sentinel laser being shorter than its sight range
- Fixed ARC damage effects being visible through walls
Known Issues
- Fireflies may disappear after going idle and drop an incendiary grenade
- Destroyed Comet sounds occasionally persist
- Shredders float to the ceiling in Hidden Bunker rooms
- ARC may spawn inside geometry on The Dam
- Invisible collision under a Turret at Buried City and Spaceport locations
- Flying ARC sometimes get stuck in idle
- Helmet visors become transparent after the first extraction
- The Purchase Raider Tokens page can appear over the inbox or profile when switching
- Player animations break when interrupting a Baron Husk search
- Firing on an empty mag triggers a reload; on completion the weapon auto-fires without a trigger press
- Rapid clicking of a quick-use item prevents activation
- Stairs in the top Grandioso apartments are invisible, though collision is present