Weekly Trials
Update Flashpoint

Flashpoint — Patch Notes 1.22.0

Tuesday, March 31, 2026 Version 1.22.0
Official patch notes

Raiders! Patch 1.22.0 is here. Welcome to Flashpoint.

What’s New

  • Close Scrutiny — new ARC Operation map condition
  • ARC Vaporizer — new ARC enemy type
  • Dolabra — Legendary Energy shotgun
  • Canto — Rare Medium Ammo SMG
  • Surge Coil — Rare Deployable
  • High-Gain Antenna — new Player Project
  • Shredders added to all maps
  • Scrappy Feeding Boost
  • Wasp Hunter Set and The Brigade Set

Highlights

  • Increased loot value in all locked rooms with scaled increase depending on key rarity
  • Players using custom loadouts more likely to join fresh servers
  • Crafting improvements — direct material acquisition
  • HUD hiding option added for console

Balance Changes

ARC

  • Rocketeers take reduced collision damage and survive stuns better
  • Reduced multiple Firefly simultaneous spawns
  • Faster player detection for nearby ARC

Items

  • Free Augments recyclable into 6 plastic and 6 rubber parts
  • Firefly Burner receives enhanced functionality

Maps

  • Increased locked room loot scaling by key rarity
  • Enhanced Baron Husk loot drops
  • Custom loadout players prioritized for fresh server placement

Bug Fixes

Animation

  • Improved sprint transitions and idle movement
  • Fixed Comet head jitter
  • Corrected weapon mesh placement during door-breach re-equip
  • Fire damage no longer triggers bullet hit reactions

Audio

  • Enhanced proximity voice chat stability
  • Removed indoor wind sounds reducing confusion
  • Restored ARC Power Core audio and armor repair sounds
  • Improved positional audio clarity and long-range feedback
  • Weapon audio latency reduction (Windows 16GB+ RAM)
  • Better directional audio filtering and continuous-fire responsiveness

ARC Behavior

  • Improved stunned Comet behavior
  • Enhanced target selection flexibility
  • Fixed flying ARC spawning inside walls (Stella Montis)
  • Disabled interactions while grabbed by Tick (except fight-off)

Customization

  • Fixed Low Bun and Curly Mullet animation issues
  • Resolved beard disappearance with certain headgear

Gameplay

  • Fixed zipline/ladder usage while carrying items
  • Prevented ARC spawning on late-joining players
  • Added gamepad aim assist for Leaper limbs
  • Removed fall damage when vaulting on Comets
  • Remote Raider Flares disarmable via Mine Sweeper
  • Fixed weapon equip delays when unarmed
  • Corrected grenade elimination achievement counting

Map Fixes

Dam Battlegrounds:

  • More Sentinel spawn points
  • Adjusted Leaper/Bombardier/Bastion navigation
  • Fixed clipping and terrain gaps

Buried City:

  • Fixed player stuck spots
  • Enhanced Sentinel spawns
  • Opened Old Town streets for ARC movement
  • Improved enemy distribution variety

Blue Gate:

  • Additional Sentinel spawn points
  • Reduced Comet spawning during Hurricane
  • Locked Gate adjustments (entrance unlocking, code printer sourcing)

Spaceport:

  • Fixed floating objects and clipping
  • Added Sentinel spawns
  • Resolved elevator shaft issues
  • Increased mushroom spawn locations
  • Enhanced rooftop activity loot chances

Stella Montis:

  • Added missing Security Lobby wall

Movement

  • Fixed ladder alignment issues
  • Prevented sprint retriggering with held fire

Performance

  • Improved texture streaming responsiveness
  • Optimized CPU performance

Rendering

  • Reduced shadow and vegetation popping
  • Fixed vegetation shadow flickering
  • Upgraded Intel XeSS to 2.1.1
  • Upgraded AMD FSR to 2.1.0

Quests

  • Fixed item consumption in “After Rain Comes”
  • Corrected effect syncing in “A Dead End”
  • Reworked quest tracking to prevent progression blocks

Stability

  • Resolved tutorial crash
  • Fixed Practice Range loading crash

UI

  • Crafting improvements enable direct material acquisition
  • Party members view active map conditions
  • Matchmaking options now mutually exclusive
  • Visible matchmaking timer on all screens
  • Fixed stash overflow display
  • Corrected gamepad camera zoom
  • Added HUD visibility modes for console (Visible, Crosshair Only, Hidden)
  • Inventory displays stash value
  • Enhanced bundle previews with detailed breakdowns

VFX

  • Fixed Sentinel laser sight range consistency
  • Corrected ARC damage effects visibility through walls

Known Issues

  • Fireflies may disappear after idle and drop grenades
  • Destroyed Comet sounds occasionally persist
  • Shredders float in Hidden Bunker rooms
  • ARC may spawn inside Dam geometry
  • Invisible turret collision on Buried City/Spaceport
  • Flying ARC sometimes appears stuck
  • Helmet visors become transparent after extraction
  • Baron Husk search animations appear broken
  • Empty mag fire triggers auto-fire after reload
  • Rapid quick-use equipping may prevent activation